In this session dedicated to innovative gaming, we will explore how games can expand our classroom with dynamic, inclusive, and transformative opportunities for learning. We will feature time to play new games as well as ideas for how to integrate them into your classroom in critical and social justice-oriented ways.
SPECIAL GUEST: #1 New York Times bestselling novelist, screenwriter, father, and full-time geek Ernest Cline will join the session for a closing interview with Karis Jones of Baylor University. Free copies of Cline’s book Ready Player One: The Graphic Novel, published in October, will be available while supplies last. He will be signing books after the session.
Session Chairs
-
Virginia Killian-Lund, University of Rhode Island
-
Karis Jones, Baylor University
Roundtable Leaders
-
Table 1:
Shelly Jones, SUNY Delhi: “Exploring Marginalization and Intersectionality through a Detective Game”
-
Table 2:
Leah Burger, University of South Florida: “Learning with Virtual Reality Games”
-
Table 3:
Darian Thrailkill, East Carolina University: “Unraveling What It Takes to Cooperate in Games”
-
Table 4:
Brady Nash, University of Florida: “How to Teach with Multimodal Branching Narratives”
-
Table 5:
Scott Storm, University at Albany: “Critical Gameplay in Mobile Phone Games”
-
Table 6:
Beth Krone, Kennesaw State University; Nathan Lawrence & Peter Reitz, Commerce High School: “D&D in the Classroom”
-
Table 7:
Karis Jones, Baylor University; Robin Lange-Fazio, The College Board: “A Middle Grades Game for Resisting Authoritarianism”
-
Table 8:
Rachel LaMear, University of Missouri: “Family Video Gaming Literacies”
-
Table 9:
Luna Laliberte, Stanford University: “Speedrunning as Joyful Transgression”